All Pokémon Games Ranked

1. Gold/Silver/Crystal/HG/SS, 2. Red/Blue/Yellow/FR/LG/Let’s Go, 3. Ruby/Sapphire/Emerald/ORAS, 4. Diamond/Pearl/Platinum, 5. Sun/Moon/US/UM, 6. Sword/Shield, 7. Black/White/BW2, 8. X/Y

Pokémon is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company as part of the Pokémon media franchise

*Full Reviews Of Each In The ‘Video Games’ Category Of The Site*

1. Pokémon: HeartGold/SoulSilver (2010)

Back & better than ever – with the best starters, new creature designs, and feature additions like shinies, day/night cycles, & buddies alongside phenomenal box legendaries, mythicals, rich Kansai/Tokai/Shikoku-inspired Japanese region, and the only game to shockingly include TWO regions for 2x the adventure (+ Post-Game) value, G/S/C/HG/SS are the Greatest Pokémon Games Of All-Time. 10/10.

2. Pokémon: Red/Blue/Green/Yellow (1996)

Overall, Pokémon: Red/Blue/Green/Yellow are some of the greatest video games ever made. Future generations may have better individual components – G/S/C has better monsters and starters, R/S/E better legendaries, B/W more depth-filled villain motivations, all progressively better graphics and cleaner execution by resources and technological advancements, etc., but none [and arguably: no other video games in history] has as much legacy, pop-cultural revolutionism, indie love-letter bedroom-project craftsmanship, and pure imagination. R/B/G/Y are once-in-a-millennium games all those later gens owe their very existence and ~every feature/mechanization of the blueprint and architecture to – ones of impossible realization of such a huge concept in an origin project on a shoestring project its patriarchs bet & mortgaged everything on. The idea of the wieldable power of nature through 151 elementally-reimagined and mythological-origin creatures from our world we can hunt, capture, battle, and become best friends with is quite simply the greatest concept in the history of fiction, and one that would not have taken over the world without the perfect execution of Generation 1. This can be easily seen by overflowing graveyard of failures and VG challengers like Digimon, Beyblade, Yu-Gi-Oh!, Monster Rancher, Digipets, Bakugan, Magi-Nation, Angelic Layer, Cardfight!, Yo-Kai Watch, etc., but we’ll further analyze what made Pokémon succeed where these all got eviscerated like the first Lv. 2 Rattata trainer we battle. The eponymous creatures obviously were the major element that drove Pokémon’s success: designs bursting with life and soul behind their eyes still as beloved/cherished decades and 1,000+ monsters later amongst the fandom’s and world’s favorites of all-time in fiction [Pikachu. Enough said.], extrapolating japanese art/culture and the genre of kaiju to a smaller and more graspable scale while impressively being amongs the most naturalism-based and ~simplistic of monsters: bridging the gap between our real-life world and theirs to make us just enough believe they’re real while tempering them with the perfect hint of fantasy and elemental typification to lay the groundwork foundations for evolution in future generations. Beyond creature-design, the audiovisuals were painted with care, personality, effervescence, and craftsmanship it’s damn near impossible to find in video games anymore – especially origin games this probably takes the crown of greatest of all-time on. The synth-and-white-noise-flip score is one of the best and most effervescent ever in gaming and 8-bit visual canvas breathtakingly-nostalgic to gaming’s golden era while technically-impressive in unprecedented worldbuilding scale diversified in landscapes to create a panegyric to nature fringed with japanese aesthetic-touches like the chibi and sprite style. R/B/G/Y are just as proficient in storytelling as they are on acoustic and ocular levels, boasting the best characters in franchise history of every personality and elemental type while oftentimes synergizing between the two and their ‘mon choices. The villain team is a classic in mafiaic aesthetics and religion/capitlism/animal-abuse allegorical complexity: Team Rocket led by The Godfather-esque Giovanni, and the challenge is palpable in juxtaposition of these battles to across the entire game – everything modern PKMN games are missing by its brutal, aggressive determinism to make you fail and grind/strategize and never let your guard down at any point along your journey. The worldwide pop culture revolution is one encompassing RPG, puzzle, fighting, pet, mission, spy, action, mythology, strategy, hunting, collection, science, etc. games in a singular package: one that took a lifetime to dream and ~10+ years to build by Satoshi Tajiri, turning $20 cartridges into a $100B+ kingdom with the crown of biggest media empire of all-time. The ultimate fictional concept ever made reimagining nature to let you command & wield its powers, Generation 1 epitomizes the magic of video games to transcend life within its own contexts for maximum fantasy experience and one of the greatest video games of all-time – a groundbreaking $100M+ once-in-a-century IP and blueprint/overworld mechanization of pure brilliance decades ahead-of-its-time with 151 legendary pocket monster designs of realism, elementalism, mythology, allegory, humor and soul bridging the gap between our worlds and to-date amongst the most beloved ever created, breathtaking region/culture modeled after real-life Japan, pure adventure in a panegyric to childhood, highly-diverse customizability whose depth breathes universal gaming allure, nostalgic charm in 8-bit A/V bursting with personality, the best characters and story/villain in the series, and provocative challenge behind every gym, catch, battle, route, and objective on the mission to catch ’em all. 10/10.

3. Pokémon: Omega Ruby / Alpha Sapphire (2013)

The greatest legendaries of All-Time from Mayan-apocapytic themed gods Kyogre, Groudon, & Rayquaza to our personal favorites Latias/Latios to Regi’s to Deoxys, a breathtaking new (water-surfable) Kyūshū island-based region, new features like double battles and Abilities changing the meta, serviceable Mudkip-led starters & final evolutions, 135 strong new Pokémon, a massive evolutionary leap in graphics from the 8-Bit Game Boy -> GBA, and brand new dual-team villains entirely separating versions with differential storylines based on natural (elemental) awe make R/S/E and their breathtaking evolutions OR/AS the 3rd – and 3rd best – Generation. 9.7/10.

2. Pokémon: Let’s Go Pikachu/Eevee (2018)

Overall, Pokémon: Red/Blue/Green/Yellow are some of the greatest video games ever made. Future generations may have better individual components – G/S/C has better monsters and starters, R/S/E better legendaries, B/W more depth-filled villain motivations, all progressively better graphics and cleaner execution by resources and technological advancements, etc., but none [and arguably: no other video games in history] has as much legacy, pop-cultural revolutionism, indie love-letter bedroom-project craftsmanship, and pure imagination. R/B/G/Y are once-in-a-millennium games all those later gens owe their very existence and ~every feature/mechanization of the blueprint and architecture to – ones of impossible realization of such a huge concept in an origin project on a shoestring project its patriarchs bet & mortgaged everything on. The idea of the wieldable power of nature through 151 elementally-reimagined and mythological-origin creatures from our world we can hunt, capture, battle, and become best friends with is quite simply the greatest concept in the history of fiction, and one that would not have taken over the world without the perfect execution of Generation 1. This can be easily seen by overflowing graveyard of failures and VG challengers like Digimon, Beyblade, Yu-Gi-Oh!, Monster Rancher, Digipets, Bakugan, Magi-Nation, Angelic Layer, Cardfight!, Yo-Kai Watch, etc., but we’ll further analyze what made Pokémon succeed where these all got eviscerated like the first Lv. 2 Rattata trainer we battle. The eponymous creatures obviously were the major element that drove Pokémon’s success: designs bursting with life and soul behind their eyes still as beloved/cherished decades and 1,000+ monsters later amongst the fandom’s and world’s favorites of all-time in fiction [Pikachu. Enough said.], extrapolating japanese art/culture and the genre of kaiju to a smaller and more graspable scale while impressively being amongs the most naturalism-based and ~simplistic of monsters: bridging the gap between our real-life world and theirs to make us just enough believe they’re real while tempering them with the perfect hint of fantasy and elemental typification to lay the groundwork foundations for evolution in future generations. Beyond creature-design, the audiovisuals were painted with care, personality, effervescence, and craftsmanship it’s damn near impossible to find in video games anymore – especially origin games this probably takes the crown of greatest of all-time on. The synth-and-white-noise-flip score is one of the best and most effervescent ever in gaming and 8-bit visual canvas breathtakingly-nostalgic to gaming’s golden era while technically-impressive in unprecedented worldbuilding scale diversified in landscapes to create a panegyric to nature fringed with japanese aesthetic-touches like the chibi and sprite style. R/B/G/Y are just as proficient in storytelling as they are on acoustic and ocular levels, boasting the best characters in franchise history of every personality and elemental type while oftentimes synergizing between the two and their ‘mon choices. The villain team is a classic in mafiaic aesthetics and religion/capitlism/animal-abuse allegorical complexity: Team Rocket led by The Godfather-esque Giovanni, and the challenge is palpable in juxtaposition of these battles to across the entire game – everything modern PKMN games are missing by its brutal, aggressive determinism to make you fail and grind/strategize and never let your guard down at any point along your journey. The worldwide pop culture revolution is one encompassing RPG, puzzle, fighting, pet, mission, spy, action, mythology, strategy, hunting, collection, science, etc. games in a singular package: one that took a lifetime to dream and ~10+ years to build by Satoshi Tajiri, turning $20 cartridges into a $100B+ kingdom with the crown of biggest media empire of all-time. The ultimate fictional concept ever made reimagining nature to let you command & wield its powers, Generation 1 epitomizes the magic of video games to transcend life within its own contexts for maximum fantasy experience and one of the greatest video games of all-time – a groundbreaking $100M+ once-in-a-century IP and blueprint/overworld mechanization of pure brilliance decades ahead-of-its-time with 151 legendary pocket monster designs of realism, elementalism, mythology, allegory, humor and soul bridging the gap between our worlds and to-date amongst the most beloved ever created, breathtaking region/culture modeled after real-life Japan, pure adventure in a panegyric to childhood, highly-diverse customizability whose depth breathes universal gaming allure, nostalgic charm in 8-bit A/V bursting with personality, the best characters and story/villain in the series, and provocative challenge behind every gym, catch, battle, route, and objective on the mission to catch ’em all. 10/10.

4. Pokémon Platinum

Expanding the mythology with a beautiful new Hokkaidö-inspired region in Sinnoh, great (but not Emerald-level) legendaries led by brilliant-standout demonization Giratina, a third version that’s far different from its previous two in Platinum, fantastic Empoleon-led starters, gender differences and 3DS Wi-Fi features while reinventing several classic Pokémon evolutionary-lines with clever additions like Togekiss, secret bases, Pokémon contests,& a revamped battle mechanic importantly distinguishing physical and special moves regardless of type, D/P – despite a comparatively-primitive audio track – are another great round of Pokémon adventures. 9.3/10.

3. Pokémon Ruby/Sapphire/Emerald

The greatest legendaries of All-Time from Mayan-apocapytic themed gods Kyogre, Groudon, & Rayquaza to our personal favorites Latias/Latios to Regi’s to Deoxys, a breathtaking new (water-surfable) Kyūshū island-based region, new features like double battles and Abilities changing the meta, serviceable Mudkip-led starters & final evolutions, 135 strong new Pokémon, a massive evolutionary leap in graphics from the 8-Bit Game Boy -> GBA, and brand new dual-team villains entirely separating versions with differential storylines based on natural (elemental) awe make R/S/E and their breathtaking evolutions OR/AS the 3rd – and 3rd best – Generation. 9.7/10.

1. Pokémon Gold/Silver/Crystal

Back & better than ever – with the best starters, new creature designs, and feature additions like shinies, day/night cycles, & buddies alongside phenomenal box legendaries, mythicals, rich Kansai/Tokai/Shikoku-inspired Japanese region, and the only game to shockingly include TWO regions for 2x the adventure (+ Post-Game) value, G/S/C/HG/SS are the Greatest Pokémon Games Of All-Time. 10/10.

7. Pokémon BW2

A peculiar idiosyncratic visual style, compelling social justice animal rights activist-team Plasma, & fine soundtrack can’t save this overall slog that claims the title of worst Pokémon game of All-Time – by the worst new Pokémon of All-Time (ultimately the singular most important thing you come to a PKMN game for) and most boring (literally monotonic) box legendaries ever. 6/10.

5. Pokemon Sun/Moon

Shaking up the formula with increasingly lush graphics, a breathtaking new Hawaii-based region, brilliance in tropical Kanto forms remixing or redeeming previously-forgotten Pokémon entirely, & the best box legendaries since Ruby/Sapphire/Emerald in royal-luminescent Solgaleo/Lunala, but polarizing Island Challenge motif feeling dramatically un-Pokémon-like & too much condescension in hand-holding, Sun/Moon are a flawed but overall-strong new generation. 8.5/10.

4. Pokémon Diamond/Pearl

Expanding the mythology with a beautiful new Hokkaidö-inspired region in Sinnoh, great (but not Emerald-level) legendaries led by brilliant-standout demonization Giratina, a third version that’s far different from its previous two in Platinum, fantastic Empoleon-led starters, gender differences and 3DS Wi-Fi features while reinventing several classic Pokémon evolutionary-lines with clever additions like Togekiss, secret bases, Pokémon contests,& a revamped battle mechanic importantly distinguishing physical and special moves regardless of type, D/P – despite a comparatively-primitive audio track – are another great round of Pokémon adventures. 9.3/10.

1. Pokémon FireRed/LeafGreen

Back & better than ever – with the best starters, new creature designs, and feature additions like shinies, day/night cycles, & buddies alongside phenomenal box legendaries, mythicals, rich Kansai/Tokai/Shikoku-inspired Japanese region, and the only game to shockingly include TWO regions for 2x the adventure (+ Post-Game) value, G/S/C/HG/SS are the Greatest Pokémon Games Of All-Time. 10/10.

6. Pokémon Sword/Shield

A storybook feel achieved through plush tracking visuals, rich English-themed terrain, Dynamax kaijuism in the perfect gym redesign, and the best starters & new PKMN since G/S/C recapturing the magic of its ’90’s early-series creature designs, but mixed box legendaries & no National Dex: a *massive,* game-breaking omission/betrayal of the foundation of Pokémon as a concept. 7.6/10.

5. Pokemon Ultra Sun / Ultra Moon

Shaking up the formula with increasingly lush graphics, a breathtaking new Hawaii-based region, brilliance in tropical Kanto forms remixing or redeeming previously-forgotten Pokémon entirely, & the best box legendaries since Ruby/Sapphire/Emerald in royal-luminescent Solgaleo/Lunala, but polarizing Island Challenge motif feeling dramatically un-Pokémon-like & too much condescension in hand-holding, Sun/Moon are a flawed but overall-strong new generation. 8.5/10.

7. Pokémon Black/White

A peculiar idiosyncratic visual style, compelling social justice animal rights activist-team Plasma, & fine soundtrack can’t save this overall slog that claims the title of worst Pokémon game of All-Time – by the worst new Pokémon of All-Time (ultimately the singular most important thing you come to a PKMN game for) and most boring (literally monotonic) box legendaries ever. 6/10.

8. Pokémon X/Y

Although with phenomenal box legendaries in Xerneas & Yveltal paralleling a life & death motif, polygonal 3D graphics, Fairy-type addition shaking up the meta, and brilliant/game-changing introduction of Mega-Evolutions reinvigorating, improving, or redeeming All-Time classic Pokémon entirely, X/Y are a better-than-B/W but weaker addition than generations-past – by an entirely-forgettable villain team, thin & melodramatic storyline, over-straightforward French Kalos region, muted colors, problematic textures, no Z version for Zygarde, & continually-lazy new creature designs. 5/10.

8. Pokémon Go

Although with phenomenal box legendaries in Xerneas & Yveltal paralleling a life & death motif, polygonal 3D graphics, Fairy-type addition shaking up the meta, and brilliant/game-changing introduction of Mega-Evolutions reinvigorating, improving, or redeeming All-Time classic Pokémon entirely, X/Y are a better-than-B/W but weaker addition than generations-past – by an entirely-forgettable villain team, thin & melodramatic storyline, over-straightforward French Kalos region, muted colors, problematic textures, no Z version for Zygarde, & continually-lazy new creature designs. 5/10.

8. Pokémon Snap

Although with phenomenal box legendaries in Xerneas & Yveltal paralleling a life & death motif, polygonal 3D graphics, Fairy-type addition shaking up the meta, and brilliant/game-changing introduction of Mega-Evolutions reinvigorating, improving, or redeeming All-Time classic Pokémon entirely, X/Y are a better-than-B/W but weaker addition than generations-past – by an entirely-forgettable villain team, thin & melodramatic storyline, over-straightforward French Kalos region, muted colors, problematic textures, no Z version for Zygarde, & continually-lazy new creature designs. 5/10.

8. Pokémon New Snap

Although with phenomenal box legendaries in Xerneas & Yveltal paralleling a life & death motif, polygonal 3D graphics, Fairy-type addition shaking up the meta, and brilliant/game-changing introduction of Mega-Evolutions reinvigorating, improving, or redeeming All-Time classic Pokémon entirely, X/Y are a better-than-B/W but weaker addition than generations-past – by an entirely-forgettable villain team, thin & melodramatic storyline, over-straightforward French Kalos region, muted colors, problematic textures, no Z version for Zygarde, & continually-lazy new creature designs. 5/10.

8. Pokémon Stadium 2

Although with phenomenal box legendaries in Xerneas & Yveltal paralleling a life & death motif, polygonal 3D graphics, Fairy-type addition shaking up the meta, and brilliant/game-changing introduction of Mega-Evolutions reinvigorating, improving, or redeeming All-Time classic Pokémon entirely, X/Y are a better-than-B/W but weaker addition than generations-past – by an entirely-forgettable villain team, thin & melodramatic storyline, over-straightforward French Kalos region, muted colors, problematic textures, no Z version for Zygarde, & continually-lazy new creature designs. 5/10.

8. Pokémon Stadium

Although with phenomenal box legendaries in Xerneas & Yveltal paralleling a life & death motif, polygonal 3D graphics, Fairy-type addition shaking up the meta, and brilliant/game-changing introduction of Mega-Evolutions reinvigorating, improving, or redeeming All-Time classic Pokémon entirely, X/Y are a better-than-B/W but weaker addition than generations-past – by an entirely-forgettable villain team, thin & melodramatic storyline, over-straightforward French Kalos region, muted colors, problematic textures, no Z version for Zygarde, & continually-lazy new creature designs. 5/10.