Legend of Zelda: Ocarina Of Time (2000)

The Greatest Video Game Of All-Time, TLOZOT is a symphony for the senses in every possible facet: graphics, sound, combat system, time-altered NPC, storytelling, features, progression, difficulty, setting, mechanics, controls, protagonist, etc.. 10/10.

Plot Synopsis: The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe and Australia the following month

*Possible spoilers ahead*

Most Memorable Moment(s): 1. Opening cutscene/tital card first time you turn on the game – instant wows, 2. Navi POV Flight Scene,

Pros: Magical opening cutscene and soundtrack that just gives the feel that you’re about to play something special from the moment you turn on your console, INCREDIBLE cinematic cutscenes and storytelling unfolding the plot with good graphics (best they could do with the technology) but wowing direction as you get madtefully introduced to the storyline and how all the characters fit together with breathtaking cinematogrpahy, set designc, and even camerawork thatm’s more than you get and really expect from video games raising the bar for them as art in general as its legacy like with the Navi POV flying scene- UNBELIEVABLE, strong formidable villain in Ganondolf, Flawless combat and selection system with an amazing lock-on mechanic that millions of games have tried to replicate but failed, incredible gameplay with masterfully-designed levels, a day-and-night system that altered NPC behavior, testament to how video games should be artfully made that still not only competes with but trumps most games today with far more advanced technology at their disposal but not the same love and crafting, probably the best soundtrack I’ve ever heard in a video game with sweeping, soulful orchestral melodies to plucky guitar/harp riffs to emotional flute harmonies, masterclass in how to get camera placement right with an auomatic camera system that does the work for you and would change gaming brcoming a must in all modern games and crisp immediately responsive controls that feel natural and blow any other N64 game (famously noted for camera/control problems as I’ve mentioned many times) out of the water, an absolute masterclass in world design with some of the most visually stunning world designs I’ve ever seen, incredible character design and interplay with snappy and bare-bones dialogue to keep the focus on playing instead of slogging though reading, humor too in the dialogue and situations for other cheeky characters in the wonder-filled hyrule,

Cons: –

Full Review Coming Soon