Super Smash Bros. Ultimate (2018)

A congratulatory capping-off of the series’ history with an incredible roster, gaming nostalgia, & customizability in SSB’s most comprehensive version yet, although a bit clunky in gameplay & textures – with an admittedly-chaotic/overcrowded canvas. 6/10.

Synopsis: Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U.

*Possible spoilers ahead*

Review: A congratulatory capping-off of the series’ history with an incredible roster, huge gaming nostalgia, & customizability in SSB’s most comprehensive version yet, although a bit clunky in gameplay & textures with an admittedly crowded canvas. Being an uber-SSB fan back since my childhood Nintendo 64/GC days, I was absolutely ECSTATIC to be able to experience this all-encompassing homage to the ultimate multiplayer brawler’s lore.

The gaming nostalgia is absolutely unreal with a diverse, 74-player roster spanning VG icons like Mario/Link/Pikachu/Sonic all the way to indie characters like Olimar/Richter/R.O.B. and even the Wii Fit Trainer/Incineroar to an incredibly assorted selection of over 100 MAPS equally storied and weathered. The customizability is insane being given every possible option imaginable to tailor-make your experience from items to rules to Switch controllers to how thrillingly it’s laid out unlocking characters after set amounts of battles as sort of a pseudo-campaign before you get to the true Adventure mode (which is unbelievably good).

A flaw I didn’t expect, especially on Switch – easily the most visually resplendent/gorgeous-graphic console I’ve ever seen, was graphics. The textures and colors in SSBU are just a bit off, especially for Nintendo’s standards on even their own console there are FAR superior visual experiences in (like SM: Odyssey and Pokémon: Let’s Go), a real head-scratcher/disappointment they didn’t give arguably the biggest multiplayer game in the world the same level of visual detail/treatment.

The gameplay is also surprisingly a bit clunky at times, especially when played on Switch controllers you shouldn’t have to upgrade and pay to fix, and the canvas can get admittedly crowded and hectic juggling this many characters/items on screen at once (part of the deal I guess but it can still get visually distracting/overwhelming). Overall, SSB:U is a spectacular brawler, one of the series’ best (although not THE best), and one of the most fun multiplayer games, flaws and all, on the market today.

Official CLC Score: 6/10